3D

This was done using Blender, a 3D software. Most of the work is done by shading using nodes. Noise texture, Bump nodes, Math nodes, etc. The planet is a simple UV Sphere.

This is supposed to be a warmhole. Same basic idea as the image above, but this time I merged the background with the UV sphere.

The water was made by adding an ocean modifier to a plain. Then locking the boat to the movement of the water so it would follow it.

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